Bachelor of Arts (Hons) in Digital
Integrated & Immersive Multimedia

[KP/JPS (KA6443) 10/10]

Global Classroom - You may opt to complete this course in London
The programme is designed to meet the needs for advanced multimedia training and education in the new fields of immersive technology and augmented reality.

Virtual Reality (VR) is an environment that is simulated by a computer. Most virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced and experimental systems have included limited tactile feedback. This interactive technology has the potential to be used by architects, science and engineering researchers, medical training, the military, and the arts, entertainment and video games industry.

Immersive technologies and virtual reality are powerful and compelling computer applications by which humans can interface and interact with computer generated environments in a way that mimics real life sense engagement.

As 3D and immersive technology becomes more integrated and available for a wide range of applications. It requires well-designed user interfaces and innovative content for the next generation of computer games and integrated technology like mobile devices, distributed web systems and desktop applications.

Virtual reality will eventually be integrated into daily life and activity and will be used in very human ways. As we spend more and more time in virtual space, there will be a gradual “migration to virtual space,” resulting in important changes in economics, worldview, and culture. The design of virtual environments may be used to extend basic human rights into virtual space.

This programme focuses largely on interactive 3D environments in real and virtual spaces touching on subjects such as Augmented Reality, 3D Virtual Environments and 3D Visualization Techniques for production, manufacturing and conceptual art.

Entry requirements

∙ 2 principals STPM/'A' levels or equivalent or
∙ 5 credits SPM/'O' levels or equivalent and
∙ Limkokwing's Foundation in Design

Students with a recognised certificate or diploma in a related field will be given advanced standing into the degree programme.

Programme structure


Year 1
Semester 1
Semester 2

∙ Concept Development 1
∙ Design Studies
∙ Drawing Studies 1
∙ Digital Imaging 1
∙ English 1
∙ Introduction to Computer Graphics
∙ Malaysian Studies

∙ Concept Development 2
∙ Drawing Studies 2
∙ Studio Practice Workshop 1
∙ Digital Imaging 2
∙ Interactive Design 1
∙ Introduction to Multimedia
∙ English 2
Moral/Islamic Studies


Year 2
Semester 3
Semester 4

∙ English 3
∙ Web Design 1
∙ Web Animation
∙ Introduction to Computer &
  Media Technology
∙ 3D Modeling
∙ Interactive Design 2
∙ Bahasa Malaysia A/B

∙ Digital Video 1
∙ Animation for Mobile Devices
∙ Animation & Games Production 1
∙ Web Design 2
∙ 3D Animation 1


Year 3
Semester 5
Semester 6

∙ Collaborative Interactive Project
∙ Virtual Reality
∙ Motion Graphics
∙ Animation & Games Production 2
∙ Immersive Technology

∙ Major Project
∙ Digital Compositing
∙ Cinema Language
∙ Digital Video 2
∙ Studio Practice Workshop 2
∙ Sound Production